"This is the glory we have been hunting!"Īs she is a reskin of the Arbalest, the Musketeer serves the same roles as the Arbalest does. "Think of how they'll cheer and toast us back in the Hamlet!" "This is only a bit of excitement, think of the tales they'll tell!" No camping skill has been revised, with the exception of Restring Crossbow, which is renamed to Clean Musket, its icon also being replaced with a reskin of the Highwayman's Clean Guns. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Maybe you should rethink the idea of combining them in the same party again.Ī critical hit from a skeleton sends your Vestal reeling, and instills in her a crippling fear of the Undead.The Musketeer understands that hers is a delicate instrument, and must be properly maintained if it to be relied upon in the heat of battle! She is equally adept at providing first aid to her companions, if only to keep them between her and her targets.Ĭamping skills are special skills heroes can use while they are camping. Do you bench him in town, or simply lash more liquor to his pack?Īt camp, your Plague Doctor's methods unnerve your Highwayman, and he refuses her treatments. His inebriated fury is a welcome damage boost for the party, but he has grown increasingly unpredictable and erratic. Your Man-at-Arms has begun relying on the bottle as much as his battleaxe. Your Bard has seen one too many party members die in combat, and is prone to nihilistic rants, stressing the other party members! Do you send him carousing in town to blow off some steam, or consign him to the sanitarium to collect himself?.This is compouded by the fact that there is permadeath and the more detached and abstract turn-based combat. This is an interesting twist, a dungeon crawler where team chemistry and the psychological weight of fighting the exotic and deadly weigh on your team as much as poison and cudgel blows.
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